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May 9, 2013
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Iron Knuckle - The Gerudo Secret by luvataciousskull Iron Knuckle - The Gerudo Secret by luvataciousskull
You are looking at the ultimate female bad-ass in The Legend of Zelda series.

Yesterday I went on the site "Did you know Gaming", and proceeded to spend an hour looking up a ton of rare facts about videos games I loved. Most notably to me was this one in Zelda:

"The Iron Knuckles enemies in The Legend of Zelda: Ocarina of Time are actually just Gerudo thieves in heavy armor."


Short lesson: The Gerudo are a group of women in the deserts of Zelda that are tough as nails and kick ass! It's no secret that they are rough, but this revelation was mind blowing to me! The enemy "Iron Knuckle" is among the most difficult in the series and this just made them better!

I've always admired strong women in gaming, and Nintendo has always been a step ahead in that aspect. Samus from Metroid is a great example! Well... at least, until 2010. To me, learning this fact was amazing and it made me reevaluate the way that I draw women, how I want to portray strong female leads in my work. The look in her eyes scares the crap out of me!

To me, one of the biggest reasons this is an amazing fact is because you don't realize its a woman, and more importantly, its secondary. The most important thing is that Iron Knuckle is an amazing enemy that is a tough fight. When I drew this, I wanted to keep that aesthetic and draw Iron Knuckle as being tough.
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:iconlaharl234:
Laharl234 Featured By Owner Oct 2, 2014  Hobbyist Writer
Also, though I've intentionally avoided referencing this due to being off topic, I find it must be addressed.

"Well... at least, until 2010."

The side-swipe at Other M is both unnecessary, and built on largely false views of the title. Samus was not presented as weak in that game at all. She was presented as human. I won't give a full lecture about why this perception is false, but it is, just as false as pretty much the entire description you presented.
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:iconlaharl234:
Laharl234 Featured By Owner Sep 6, 2014  Hobbyist Writer
Iron Knuckles are NOT Gerudo thieves in heavy armour. This is a myth that comes from the fact that, due to Nabooru being an Iron Knuckle, the armour had to be mapped on top of a Gerudo woman model so she'd be ready for the cutscene. The other Iron Knuckles are recoloured from her and given a different helmet, but because they were just magically animated suits of armour the player would never see the Gerudo model being used for its basis, so there was little reason to remove it. The only reason people see it is because they're making using of bugs in camera angles that let you see inside the model; something which can be done to many of the models in the game. In the 3DS version they tried to hide their slight laziness a bit better by removing the head inside the model. But ultimately it's purely a game design thing and is not relevant to the story in anyway.

So unfortunately you were deceived by a misunderstanding.
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:iconhuntrag94:
HuntraG94 Featured By Owner Aug 25, 2014
I didn't know that about the iron knuckles O_O
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:iconlaharl234:
Laharl234 Featured By Owner Oct 2, 2014  Hobbyist Writer
See my post for an explanation of why it's actually a mistake.
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:iconpwnageguyxd:
PwnageguyXD Featured By Owner Jun 16, 2014
--SPOILERS--




In the original Legend of Zelda: Ocarina of Time, the first Iron Knuckle designed for that game had Nabooru's character model inside to allow for the following cutscene. If you angle the camera just right to look through the rest of the Iron Knuckles' helmets, you see other Gerudo women with blank stares, indicated a brainwashed state. However, this was removed in Ocarina of Time 3D, inferring that the original OoT's usage of the Gerudo models was simply to avoid wasting resources on creating completely new models.
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:icongamebunny:
GameBunny Featured By Owner Aug 13, 2013  Hobbyist
Nice!
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:iconburkeonthesly:
burkeonthesly Featured By Owner May 10, 2013
Huh. So that explains why they go all wasp-waisted when you hit them enough to knock off some armor. Good to know.
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